Monday, June 24, 2013

Pinterest Link-a-Rama: Great Educational Boards to Follow from #iste2013

Sandi Dennis
Livebinder with Pinterest Resources:

Pinterest Link-a-Rama:

Sunday, June 23, 2013

Vlogs, Microblogs, Avatar Dogs: Integrating Edmodo in K-12

Vlogs, Microblogs, Avatar Dogs: Integrating Edmodo in K-12 (Already exists on planner)
[Workshop : Mini]
Tuesday, 6/25/2013, 10:30am–12:00pm, SACC 205

Ashley Flores, Del Valle ISD
Give students something they can connect to! This workshop will get you going with an Edmodo profile, integration ideas, and promising practices.
Evaluate this session
Fee: $49 ($54 after May 1)
Lab Environment: Windows Lab
Theme/Strand: Digital-age Teaching & Learning—Technology Integration
Audience: Teachers, Technology Coordinators/Facilitators
Grade Level: 3-5
Audience Skill: Beginner
NETS•S: 1- 6
NETS•T: 1- 5
NETS•A: 1, 3- 5
NETS•C: 1, 2, 6
Common Core (Literacy): Reading (K–5)
Common Core (English): Language (K–5), Reading (K–5), Speaking and Listening (K–5), Writing (K–5)
Common Core (Mathematics): 3–5
Primary URL:
Handouts / Paper: Available at

Purpose & ObjectivesThis workshop will allow the educator to identify and plan the use of Edmodo in their classroom and be able to:
-create a classroom group and subgroup and understand how to use the group code
-join communities and learn how to share content and/or find resources
-browse the virtual library feature to save website resources and learn how to share with students
-generate ideas for developing student problem-solving, critical thinking, creativity, communication, and collaboration abilities.
Additionally,this workshop will provide one-on-one support from an experienced Edmodo implementer and facilitate content connections specific to the participants needs.
As a primary level technology applications teacher and integration specialist it has been a challenge finding a technological tool that students and educators can both connect to. Even further is finding It is even more difficult to find one that can satisfy the National Educational Technology Standards. With Edmodo the NETS and common core are met at all levels. The virtual backpack and posting feature promotes student communication, creativity, collaboration and research fluency. Additionally, educators are able to engage students and also build their own community of technological experts to aid in lesson design and development . Thereby, producing an environment where technology and pedagogical content knowledge meet, combine and produce.
First half-45 minutes
Discussion of Edmodo features and how each can be used. Going over examples from the facilitators campus and discuss the multiples uses of the site across content areas.
Second half-45 minutes
Building Edmodo profile and practicing
Teacher will sign-up for Edmodo, change account settings, avatar and profile
Teacher will build the personal learning community (PLC)
Teacher will learn how to utilize the library feature
Teacher will learn and create a Student Group
Supporting Research
Holland, C. & Muilenburg, L. (2011). Supporting Student Collaboration: Edmodo in the Classroom. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 3232-3236).

Apps and Edmodo: Discover How to Effectively Connect Your Tech Tools

Handout Available at
Join this Edmodo Group Code: mjv36e
Create a Student Educreations Account at

"Apps and Edmodo - How to Effectively Connect Your Tech Tools"

ISTE 2013 BYOD Session presented by Tiffaney Lavoie 

I. Edmodo Group Code

  1.     Sign in to   Click "Join" beside Groups.
  2.     Enter this code: mjv36e
  3.     Refer to our Edmodo group for our session practice activities
  4.     iTunes Download: 
  5.     Google Play Download: 

II. Educreations

  1.      Go to or follow the Edmodo post
  2.      Follow steps to create a sample STUDENT account
  3.      Do not attach the student account to your email
  4.      You should then be subscribed to our ISTE 2013 course
  5.      Only students can be subscribed to a course
  6.      You will also need to create a teacher account - log out as a student first.
  7.      Now create a teacher account.  Attach your email to this account
  8.      Install the Educreations app for iPads: 
  9.      The app and web whiteboard do not function the same

III. QR Codes

  1. - create your own QR codes
  2. Choose data type (typically it’s a website URL)
  3. Paste or type the hyperlink you wish to turn into a QR code
  4. Download the generated QR code (or save the image to your iPad camera roll)

IV.  Scan App

  1. iTunes Download: 
  2. Google Play Download: 

Tiffaney Lavoie, Instructional Technology Consultant

Geekbumps and Nerdgasms: Tales from the Cutting Edge

Purpose & Objectives
This session will explore the latest and greatest from around the world of technology. From cutting edge learning technologies to flying cars, nothing is off limits! Have you ever wondered what your favorite ISTE presenters are carrying in their own bags? The technologies that they absolutely can't live without? We'll break out the x-ray machine and show you exactly what they're toting around with them. While many of them will have classroom implications, others are just far too cool not to share!
We'll also delve into the impact that crowdfunding sites like Kickstarter and Indiegogo are having on the geek community and how to get involved. Discover how to join the ranks of the bleeding-edge and support entrepreneurs. Awards will also be given celebrating the best of the ISTE exhibitor floor, and the top technologies for educators (online and offline). Before we wrap up, we'll open up the session to the audience. Sharing will be encouraged, and bonus points will be given to people that bring their own jealousy inspiring gadgets to show off!
Caution: This session may cause heart palpitations, tingling in extremities and a rapid loss of income. Pregnant woman and children under 10 should avoid prolonged exposure to the levels of excitement that will be generated during this presentation.
This session will be an over-glorified show and tell for geeks and nerds. We will cover as many widgets, gadgets and technologies as time will allow. Slides, videos, and live demonstrations will all be used. The session may also include special surprise guests sharing their favorite tech.
Supporting Research
Hooked on Gadgets and Happy About It:
Presenter Background
As a former kindergarten teacher and school Director of Technology Steve Dembo is a pioneer in the field of educational social networking. Currently serving as Discovery Education’s Director of Social Media Strategy and Online Community, Dembo was among the first educators to realize the power of blogging, podcasting, Twitter, and other Web 2.0 technologies in connecting educators and creating professional learning communities. He has been instrumental in the explosive growth of the Discovery Educator Network and its online presence at Steve Dembo is a course designer and adjunct professor for Wilkes Unversity where he serves as class instructor for the Internet Tools for Teaching course within the Instructional Media degree program. In 2010, the National School Board Association named Dembo one of "Twenty to Watch," a list honoring individuals finding innovative ways to use technology to increase classroom learning

Infographics: Learn How to Create and Present Information Visually

Infographics: Learn How to Create and Present Information Visually (Already exists on planner)
[Concurrent Session : BYOD]
Wednesday, 6/26/2013, 8:30am–9:30am, SACC 007AB

Carmella Doty, Prince George's County BOE with Renee Henderson
Infographics are a way to present information in a visually interesting way. Both teachers and students can learn to create info graphics using easy-to-use templates.  Recommended by ISTE's SIGTAP, SIGILT

Classroom Workflow in a 1:1 iPad Environment

Purpose & Objectives
We will share and demonstrate, with attendees participating, how we solved the classroom workflow issue using a few apps and WebDAV sharing. Students with 24/7 iPads can extend the school day by accessing, completing, and submitting assignments at home or anywhere with Wifi access. Taking piles of papers home to grade is no longer the norm for our teachers.
Our District implemented a 1:1 environment in five large middle schools (grades 6 – 8). Each student and teacher received a mobile device for use 24 hours a day, seven days a week. This particular project had three goals: 1) Change classroom experiences; 2) Increase parental involvement; and 3) Increase efficiencies (fewer resources used, more time on task for students, more one-on-one help for students).
Overview of classroom workflow
Why did we choose the solution we did? (10 minutes)
What is WebDAV?
How does it work with iPads? (5 minutes)
Demonstration of how it works (5 minutes)
Now you be the student (15 minutes)
How do you review or grade student work? (5 minutes)
Lessons learned along the way (5 minutes)
Questions & Answers (5 minutes)
Supporting Research
Kupetz, Allen H. (2008). Is the Paperless Classroom Possible? Biz Ed. January/February 208 edition. Downloaded from the Internet on September 30, 2012 at
Wang, Jeremy F. (2009). Creating a Paperless Classroom with the Best of Two Worlds. Journal of Instructional Pedagogies, Volume 2. Downloaded from the Internet on September 30, 2012 at
Presenter Background
Sherwood Jones has 20 years of experience in education as a teacher that includes: 4 years as a site based technology coach, 4 years as a district instructional technology facilitator, and 2 years experience with one-to-one iPad implementations. He has provided professional development in technology integration topics including: iPads, interactive whiteboards, student response systems, laptops, and classroom computers. Mr. Jones has presented at ISTE, CUE-SN, SITE, and local conferences. He is currently finishing a doctorate in curriculum and instruction.
Dr. Erik Skramstad has 10 years of public teaching experience and has vigorously implemented technology in traditional settings. He has participated in and led numerous user groups and professional development activities for a range of educational technologies, from digital whiteboards to 1:1 iPad use. Dr. Skramstad earned his Ed.D. in Instructional Technology and Distance Education, a degree which has been invaluable as project facilitator for CCSD's e3 project and as an online instructor for a local college. He has presented at the International Reading Association's Annual Conference regarding multimodal literacies and has co-authored articles on the topic.
Loretta Asay is the Coordinator for Instructional Technology in the Clark County School District, Las Vegas, NV. She oversees a staff that provides support for teachers integrating technology into classrooms. She has provided support and professional development for 1:1 projects, classroom computers, blended learning, integration of technology standards, and technology components for over ten years. In addition, she implemented and managed a statewide, online professional development program from 2009 – 2011. Ms. Asay has research published in professional journals and has presented at ISTE, CUE-SN, AERA, and local conferences. Ms. Asay is currently finishing a doctorate in educational psychology.

#ISTE 2013 Keynote: Learning is an Epic Win!

Opening Keynote: Learning is an Epic Win

Sunday, June 23, 5:30 p.m.
Jane McGonigal
  McGonical face From the iste2013 program:
Jane McGonigal is today’s leading speaker on games and the application of game-design to education. Referencing lessons learned through her work creating games for organizations such as the World Bank, the Olympic Games, the American Heart Association, and the New York Public Library, McGonigal will discuss the powers of gameplay to solve real-world challenges, and to teach 21st century skills like resilience, urgent optimism, and extreme-scale collaboration.
In the best designed games, our engagement is perfectly optimized: we have important work to do, we’re surrounded by potential collaborators, and we learn quickly and in a low-risk environment. When we’re playing a good online game, we get constant useful feedback, we turbo-charge the neurochemistry that makes challenge fun, and we feel an insatiable curiosity about the world around us. None of this is by accident.
McGonigal will explore the concepts of resilience, how character evolves through gaming, and how gamers, constantly presented with the prospect of failure in-game, develop an ability within their real lives to attempt multiple avenues for solving problems. Like 21st-century learners, their solutions are built on an appreciation for change and collaboration.
McGonigal is an advisor and affiliate researcher with the Institute for the Future (IFTF) in Palo Alto, California, where she has served for four years as the director of game research and development. Her book, Reality Is Broken: How Games Make Us Better and How They Can Change the World is the definitive modern work on gamification. Learn more about Jane McGonigal and follow her on Twitter.
McGonigal will be available immediately following the keynote to sign books at ISTE Central, East Registration.
ISTE President Kecia Ray and ISTE CEO Brian Lewis will provide welcoming remarks.